Character and Gamification System for a Football Training AppCharacter and Gamification System for a Football Training App
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Character and gamification system exploration for a playful football training app.
Designed as one connected visual world: Winko, an expressive football mascot; Timmy, a friendly practice-timer character; a progressive streak system; and a matching set of journey-map icons and interaction states.
The concept focuses on character consistency, progression, motivation and app-ready visual storytelling — creating a system that can extend across UI, motion and future interactions.
Character Design • Gamification • UI System • Motion Direction 1286 CRAFT
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