I’ve always wanted a quiet, intentional way to send letters to future me not another productivity app, just a small ritual. This weekend I finally built it with Figma Make.
It’s called Future Inbox. You write a message, pick the exact date and time it should return, and seal it in a bottle that drifts out into a digital sea. When the moment comes, that bottle floats back for you to open.
I also wanted the world to feel interactive, so the sky shifts with the time of day you’re in: soft sunrise, bright afternoon, or deep night while your bottles bob on the water.
Went with calm and focused. The copy is literally asking people to focus on what matters, so a header that competes for attention with a glow works against its own message.
🚀 FEATURED AGAIN.
THE INTERESTING PART IS WHAT HAPPENED BEFORE THE UI.
Traveling Up was the first mobile concept I created purely for myself in almost three years.
No client brief.
No existing product.
No predefined feature list.Just one observation from a short trip:
🌍 Most travel products start by asking where you want to go.
I wanted to start one step earlier.
How do you want to feel?
That single shift changed the whole product logic.
✨ Destination search became mood led discovery.
⏳ Time became part of the recommendation.
🎲 Uncertainty became part of the experience instead of something the product had to remove.
That became Traveling Up.
And now Contra has hand picked the project for Featured and placed it in the AI Projects section on the homepage.
The most interesting part for me is not the feature itself.
It is how often the strongest product directions begin before the interface.
In the framing.
In the question.
In understanding what the user is actually trying to experience.
That is the kind of work we keep pushing at Asol Design.
Not just better screens. Better product decisions before the screens exist.
If you are building a mobile product and want more than polished UI, if you want stronger product thinking, sharper UX direction and a visual system built around a clear idea, let’s talk.
Keeping uncertainty in the product instead of designing it out is the risky half of that shift. Curious what the screen shows when the mood input is thin.