I know I had a good weekend when I can squeeze in a labor of love. Using Claude Code, I'm building Launch the Capy, a game where you help a Capybara reach the moon.
In this session, I experimented with a parallax effect and rendering the game at 60fps; it looks so much better.
I am in between big vs. medium-sized sprite assets, leaning towards medium (on the left), but what do you think?