Haunted Hall: Found-Tape Halloween Shooter Built in RiveHaunted Hall: Found-Tape Halloween Shooter Built in Rive
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Haunted Hall Is a found-tape, first-person Halloween shooter built in Rive. You enter a haunted house through a camcorder viewfinder and fight your way through four stages (The Entry, The Deep Hall, The Dark. Hall and the Exit) with a double-barrel shotgun. Ghosts drift out of the dark, bats swarm from the rafters, and a zombie shuffles toward the camera, getting angrier every time you hit it.
Features used: Rive CLI and GPU Canvas.
Rive CLI: the whole game was built by describing it to my coding agent (Claude Code), which wrote the RML (scenes, state machines, view models and data binding) and the Luau scripts (stages, enemy waves, zombie, bat swarm, shotgun and reload logic), checked live in the rive . preview.
GPU Canvas: a WGSL atmosphere pass gives the cursed camcorder look: chromatic split, room-dependent light flicker, vignette, animated film grain, and glitch bands with a red wash when you get hit.
Rive Editor: final polish done by hand in the editor.
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