Contra - A professional network for the jobs and skills of the futureI know I had a good weekend when I can squeeze in a labor of
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started
I know I had a good weekend when I can squeeze in a labor of love. Using Claude Code, I'm building Launch the Capy, a game where you help a Capybara reach the moon.
In this session, I experimented with a parallax effect and rendering the game at 60fps; it looks so much better.
I am in between big vs. medium-sized sprite assets, leaning towards medium (on the left), but what do you think?
Abhiram's avatar
This looks fun! The parallax effect combined with 60fps really makes the movement feel smooth. Curious to see how the gameplay evolves.
Carlos's avatar
You'd have to play it when it comes out, but I'm willing to bet you will like it!
Abhiram's avatar
Sounds good! Looking forward to trying it when it drops. The visuals already look promising.
Back to feed
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started