Transform Your Wishlist with This Ultimate Shopping ToolTransform Your Wishlist with This Ultimate Shopping Tool
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"There Can Only Be One For Me To Buy" turns your cluttered wishlist into a high-stakes 'Battle Royale' where items face off in a brutal head-to-head elimination—swipe left to kill your impulse, swipe right to save your essentials, until only the ultimate winner survives your budget. https://lily-woven-15855127.figma.site
Marigold's avatar
Love the tasteful, playful style right from the jump :D
Fauzan's avatar
Thanks! Have you try it? 😊
Kiera's avatar
This was fun! Turns out I do need the espresso machine!!
Fauzan's avatar
You can also add your product/wishlist there! 😊
Arman's avatar
so amazing this is
Fauzan's avatar
Thanks! Appreciate it man 🙌
Sabrina's avatar
Sabrina Polanco logo
hahah I need this in my life
Fauzan's avatar
Aren't we? 😆
Akinkunmi's avatar
This is such a clever behavioral design concept turning impulse control into a game mechanic is genius. Love how it reframes budgeting as a competitive decision instead of a restriction
Fauzan's avatar
Thank you so much! My idea comes from my own problem🙂‍↕️
Simply7's avatar
Just a day in and you guys alrady having crazy submissons
Fauzan's avatar
Well, i had to do it! 😁
Stephanie's avatar
Bro this concept is lowkey brilliant 😂 turning impulse buying into a whole game is so creative. Love the execution
Fauzan's avatar
That's what i'm saying, have you try it? 😂
Dhanny's avatar
thats fun
Fauzan's avatar
Thank you! 🔥
Ui UX Rasel's avatar
Fauzan's avatar
Ay Thanks Man! Really appreciate it 🔥
Johannes's avatar
love the idea and it looks super clean🙌🏻
Fauzan's avatar
The idea was so simple honestly, thanks! 💯
Vibhansh's avatar
I got drone camera lessgoo
Fauzan's avatar
You can also add your own wishlist! Let's Go!🎉
Samuel's avatar
Amazing concept
Fauzan's avatar
Thank you! 🔥
Harshad's avatar
super cool
Fauzan's avatar
Nabeel M.'s avatar
Create Souls logo
Gamifying a wishlist makes the decision feel like strategy rather than impulse. How do you keep the reward loop motivating without pushing people to buy more?
Fauzan's avatar
Great question! The reward loop in "There Can Only Be One For Me To Buy" is built around elimination, not accumulation so the dopamine hit comes from cutting, not buying.
The swipe mechanic forces users to actively reject items head-to-head, so the satisfaction is in the decision...
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