The hardest part of designing a dispute queue wasn't the table.
It was making the next action obvious.
For Ledgery, I'm testing a layout that puts work state, next action, and evidence status side by side.
Less guessing. Clearer priorities.
spot the fake being the one that sticks makes sense, catching grown-ups out is the best game there is. one build question. do kids need an account, or does progress live on the device? no-login is usually the hardest part of a kids product and the part parents actually check.
Fresh case study 🚀🚀🚀
Brand identity for Peak, an all-in-one website builder for WordPress that I design and build. A four-letter mark, a warm paper-and-ember palette and one system that runs from the favicon to the packaging.
A four-letter mark that has to hold from favicon to packaging is a tough constraint. Did you draw one letterform first and build the other three from it, or design them together as a set from the start?