A custom interactive simulation experience developed for a client using Unreal Engine and Pixel Streaming technology.
The project focused on building a scalable real-time simulation platform where users could access high-quality interactive experiences directly through the browser without requiring high-end hardware.
Key contributions included:
• Unreal Engine simulation development
• Pixel Streaming integration
• Interactive gameplay & systems design
• Web-based experience delivery
• Platform architecture & user flow
• Real-time optimization for remote interaction
This project explored the intersection of immersive simulation, cloud-based delivery, and interactive experience design.
The low-poly scene already has a strong sense of place, and the 60fps browser target makes the interaction feel ambitious in the best way. I especially like how the restrained palette lets the “Explore the Silo” typography lead the experience.