Raunak Bagga - Game Designer | ContraWork by Raunak Bagga
Raunak Bagga

Raunak Bagga

Game Design Consultant & Gameplay Systems Designer

New to Contra

Raunak is ready for their next project!

Cover image for Good gameplay is rarely discovered
Good gameplay is rarely discovered instantly. Most of it comes from: test → tweak → repeat. Lately, I’ve been spending more time refining gameplay feel, player flow, and interaction systems inside Unreal Engine. The more I prototype, the more I realize: small gameplay decisions create massive player experience differences. #GameDesign #UnrealEngine #GameplaySystems #IndieDev
0
30
Cover image for Building a game is not
Building a game is not just about having a good idea. It’s about transforming that idea into: • engaging gameplay systems • meaningful player interaction • clear progression • scalable production workflows I currently offer consultation in: 🎮 Gameplay Systems Design 🧩 Core Loop & Prototype Strategy ⚙️ Unreal Engine Workflow Guidance 📖 Interactive Narrative & Worldbuilding 🚀 Indie & Startup Game Development If you’re developing a game, prototype, XR experience, or interactive product and need strategic design guidance — feel free to reach out. Always excited to discuss meaningful play, systems thinking, and interactive experiences. #GameDesign #IndieDev #UnrealEngine #GameplayDesign #GameDevelopment
2
87
Cover image for Space War — Multiplayer Space
Space War — Multiplayer Space Combat Experience Space War is a fast-paced 1v1 multiplayer space combat prototype focused on competitive gameplay, responsive controls, and cinematic sci-fi combat. Built in Unreal Engine, the project explores high-speed space maneuvering, targeting systems, combat feedback, and real-time multiplayer interactions within immersive cosmic environments. Key areas of focus: • Multiplayer gameplay systems • Competitive combat mechanics • Spaceflight movement & controls • HUD and targeting systems • Real-time combat feedback • Unreal Engine gameplay prototyping The project was designed to capture the intensity of arcade-style space dogfights while maintaining fluid gameplay and immersive visual scale.
0
29
Cover image for Tridasha - Transmedia Narrative &
Tridasha - Transmedia Narrative & Interactive Worldbuilding Tridasha is an original transmedia IP exploring mythology, interconnected storytelling, and immersive interactive experiences. The project combines game design, narrative systems, worldbuilding, and environmental storytelling to create a universe that extends beyond a traditional game format. Built using Unreal Engine, the project focuses on: • Interactive narrative design • Gameplay systems & progression • Environmental storytelling • Mythology-inspired worldbuilding • Prototype development & visual exploration • Transmedia franchise design The vision behind Tridasha is to build a scalable narrative universe where gameplay, lore, characters, and interactive experiences evolve together as a cohesive ecosystem.
2
55