Raunak Bagga - Game Designer | Contra
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Raunak Bagga
Game Design Consultant & Gameplay Systems Designer
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Raunak is ready for their next project!
Hyderabad, India
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Hyderabad, India
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Good gameplay is rarely discovered instantly. Most of it comes from: test → tweak → repeat. Lately, I’ve been spending more time refining gameplay feel, player flow, and interaction systems inside Unreal Engine. The more I prototype, the more I realize: small gameplay decisions create massive player experience differences. #GameDesign #UnrealEngine #GameplaySystems #IndieDev
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Building a game is not just about having a good idea. It’s about transforming that idea into: • engaging gameplay systems • meaningful player interaction • clear progression • scalable production workflows I currently offer consultation in: 🎮 Gameplay Systems Design 🧩 Core Loop & Prototype Strategy ⚙️ Unreal Engine Workflow Guidance 📖 Interactive Narrative & Worldbuilding 🚀 Indie & Startup Game Development If you’re developing a game, prototype, XR experience, or interactive product and need strategic design guidance — feel free to reach out. Always excited to discuss meaningful play, systems thinking, and interactive experiences. #GameDesign #IndieDev #UnrealEngine #GameplayDesign #GameDevelopment
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Space War — Multiplayer Space Combat Experience Space War is a fast-paced 1v1 multiplayer space combat prototype focused on competitive gameplay, responsive controls, and cinematic sci-fi combat. Built in Unreal Engine, the project explores high-speed space maneuvering, targeting systems, combat feedback, and real-time multiplayer interactions within immersive cosmic environments. Key areas of focus: • Multiplayer gameplay systems • Competitive combat mechanics • Spaceflight movement & controls • HUD and targeting systems • Real-time combat feedback • Unreal Engine gameplay prototyping The project was designed to capture the intensity of arcade-style space dogfights while maintaining fluid gameplay and immersive visual scale.
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Tridasha - Transmedia Narrative & Interactive Worldbuilding Tridasha is an original transmedia IP exploring mythology, interconnected storytelling, and immersive interactive experiences. The project combines game design, narrative systems, worldbuilding, and environmental storytelling to create a universe that extends beyond a traditional game format. Built using Unreal Engine, the project focuses on: • Interactive narrative design • Gameplay systems & progression • Environmental storytelling • Mythology-inspired worldbuilding • Prototype development & visual exploration • Transmedia franchise design The vision behind Tridasha is to build a scalable narrative universe where gameplay, lore, characters, and interactive experiences evolve together as a cohesive ecosystem.
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