Raunak Bagga's Work | ContraWork by Raunak Bagga
Raunak Bagga

Raunak Bagga

Game Design Consultant & Gameplay Systems Designer

New to Contra

Raunak is ready for their next project!

Cover image for Good gameplay is rarely discovered
Good gameplay is rarely discovered instantly. Most of it comes from: test → tweak → repeat. Lately, I’ve been spending more time refining gameplay feel, player flow, and interaction systems inside Unreal Engine. The more I prototype, the more I realize: small gameplay decisions create massive player experience differences. #GameDesign #UnrealEngine #GameplaySystems #IndieDev
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Cover image for Building a game is not
Building a game is not just about having a good idea. It’s about transforming that idea into: • engaging gameplay systems • meaningful player interaction • clear progression • scalable production workflows I currently offer consultation in: 🎮 Gameplay Systems Design 🧩 Core Loop & Prototype Strategy ⚙️ Unreal Engine Workflow Guidance 📖 Interactive Narrative & Worldbuilding 🚀 Indie & Startup Game Development If you’re developing a game, prototype, XR experience, or interactive product and need strategic design guidance — feel free to reach out. Always excited to discuss meaningful play, systems thinking, and interactive experiences. #GameDesign #IndieDev #UnrealEngine #GameplayDesign #GameDevelopment
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Cover image for Space War — Multiplayer Space
Space War — Multiplayer Space Combat Experience Space War is a fast-paced 1v1 multiplayer space combat prototype focused on competitive gameplay, responsive controls, and cinematic sci-fi combat. Built in Unreal Engine, the project explores high-speed space maneuvering, targeting systems, combat feedback, and real-time multiplayer interactions within immersive cosmic environments. Key areas of focus: • Multiplayer gameplay systems • Competitive combat mechanics • Spaceflight movement & controls • HUD and targeting systems • Real-time combat feedback • Unreal Engine gameplay prototyping The project was designed to capture the intensity of arcade-style space dogfights while maintaining fluid gameplay and immersive visual scale.
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Cover image for Tridasha - Transmedia Narrative &
Tridasha - Transmedia Narrative & Interactive Worldbuilding Tridasha is an original transmedia IP exploring mythology, interconnected storytelling, and immersive interactive experiences. The project combines game design, narrative systems, worldbuilding, and environmental storytelling to create a universe that extends beyond a traditional game format. Built using Unreal Engine, the project focuses on: • Interactive narrative design • Gameplay systems & progression • Environmental storytelling • Mythology-inspired worldbuilding • Prototype development & visual exploration • Transmedia franchise design The vision behind Tridasha is to build a scalable narrative universe where gameplay, lore, characters, and interactive experiences evolve together as a cohesive ecosystem.
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Camel Run — Simulation & Pixel Streaming Platform A custom interactive simulation experience developed for a client using Unreal Engine and Pixel Streaming technology. The project focused on building a scalable real-time simulation platform where users could access high-quality interactive experiences directly through the browser without requiring high-end hardware. Key contributions included: • Unreal Engine simulation development • Pixel Streaming integration • Interactive gameplay & systems design • Web-based experience delivery • Platform architecture & user flow • Real-time optimization for remote interaction This project explored the intersection of immersive simulation, cloud-based delivery, and interactive experience design.
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Ice Cream Rush - Gameplay Prototype An arcade-driven gameplay experience focused on player flow, movement, and satisfying gameplay systems. In Ice Cream Rush, players drive an ice cream truck through dynamic environments, serve customers under pressure, manage inventory, and optimize routes to maximize earnings all while maintaining fast-paced, engaging gameplay loops. This project explores: • Gameplay systems & player progression • Arcade-style movement and feedback • Core loop design & balancing • Unreal Engine Blueprint workflows • Interactive UX and game feel Currently in active development using Unreal Engine.
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