Custom liquid interaction built in Framer. Turning a static hero into a responsive visual surface...Custom liquid interaction built in Framer. Turning a static hero into a responsive visual surface...
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Custom liquid interaction built in Framer. Turning a static hero into a responsive visual surface through cursor-driven distortion.
Rohan's avatar
That cursor-driven distortion turns a static hero into a real visual surface, and the green editorial art direction gives the interaction a strong anchor. Nice use of motion to reinforce “beyond expected,” not just decorate it.
Yurii's avatar
Thank you, exactly what I was aiming for. The idea was to make the interaction feel like part of the visual language, not just decoration.
Alaa 's avatar
That green tone and cinematic lighting look absolutely stunning! Amazing interactive design.
Yurii's avatar
Thank you! Really glad you liked it
Nicolette's avatar
this is fabulous, so realistic!
Yurii's avatar
Thank you so much, Nicolette!
Girum's avatar
Wow love it man
Yurii's avatar
Thanks!
Ganesh's avatar
Really awesome!
Blessing's avatar
This is fire
Yurii's avatar
Appreciate it! 🔥
Maty's avatar
That distortion effect is so satisfying to watch, way past what most hero sections attempt. I see WebGL in the tags, was that the main lift here, or is Framer's native tooling doing more of the heavy work than I'd have guessed?
Yurii's avatar
Thanks! The actual distortion is WebGL-driven, so that’s the main lift. Framer handles the layout, responsive behavior, and integration, while the liquid surface itself is custom code reacting to cursor movement.
Muhammad's avatar
Liquid interactions done right! The hero section feel is so dynamic and sleek, Yurii 🔥
Yurii's avatar
Thanks! The goal was to make the hero feel alive without overdoing it. 🔥
Shubhang's avatar
Nice work🔥
Rohan's avatar
The liquid treatment makes the hero feel alive without losing the message hierarchy. I especially like how the cursor-driven motion supports the image instead of competing with it.
JunHao's avatar
Cool motion! 👍
Joyjit's avatar
This interactivty adds extra layers of innovation! 🚀
Yurii's avatar
Glad the interaction came through that way, I wanted it to feel like another layer of the experience, not just decoration. 🚀
Joyjit's avatar
Yes. it perfectly worked! 👍
Nilkanth's avatar
Love it🔥
Renzo's avatar
Really nice, congrats Yurii
Hannah's avatar
okay that is soooo cool
Mykola's avatar
How do you adapt the cursor-driven effect for touch screens?
Yurii's avatar
I use the finger position as the same input the cursor uses on desktop, so the effect still reacts naturally to touch and drag on mobile.
Mykola's avatar
Makes sense—thanks for explaining the touch input.
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