Stuck designing the same thing over and over?
I built Uncanny UX to break that loop.
Uncanny UX (https://watch-serif-39524747.figma.site/)
The name comes from the “uncanny valley” — that strange feeling when something feels almost human, but not quite.
Today, we design for synthetic personas, algorithmic behaviors, and systems that shape how people think and act. The result often feels polished — but slightly artificial.
Using Figma Make, I created a constraint-driven case generator rooted in accessibility, environment, and behavioral contradictions.
In a culture of infinite tools and instant generation, constraint becomes radical.
Creativity doesn’t grow in comfort.
It grows in tension.
Built with Figma Make.
#FigmaMakeathon
https://www.figma.com/community/file/1610029153049141446/uncanny-ux-design-challange