Aya Ahmed - AI Artist | Contra
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Aya Ahmed
AI Product Designer | Cinematic AI Prototyping & Video
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Alexandria, Egypt
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Alexandria, Egypt
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Title: THE OTHER JULIE - A Cinematic AI Reimagining of a Met Masterpiece Project Overview: Created for the #FLORAMuseum Challenge, this project transforms Élisabeth Louise Vigée Le Brun’s 1787 painting, "Julie Le Brun Looking in a Mirror," into a 7-shot psychological cinematic sequence. The Inspiration: The original painting from The Metropolitan Museum of Art plays with the allegorical concept of 'Sight', showing the subject twice. I reimagined this duality to tell the story of a young girl coping with her parents' separation, finding comfort in a mirror reflection that ultimately represents her isolated inner self. The Process (Built in FLORA): Instead of simply animating the existing image, I approached this as a production-ready film. Workflow: Built a complex node-based canvas in FLORA. Scripting: Used Claude Sonnet 3.5 to act as an AI director, ensuring accurate cinematic continuity, lighting (warm candlelight to daylight transition), and spatial framing. Generation: Utilized Seedance 2.5 and King 3.0 Pro to maintain strict character consistency and deliver high-fidelity micro-expressions during the conversation with the mirror. The Reveal: Engineered a seamless match-cut that pulls the viewer out of the live-action narrative and back into the physical painting hanging in The Met. Original Artwork: [https://www.metmuseum.org/art/collection/search/438132]
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VANTA — Royalty Moves Different A 30-second AI-powered one-take product film where 18th-century royalty meets modern performance. What happens when a French royal court meets modern performance footwear? For the Renoise × Seedance 2.5 creator challenge, I developed a 30-second continuous one-take product film for the fictional VANTA V/01 Royal Edition sneaker. The concept starts as a serious period drama inside an opulent 18th-century French palace. A composed Queen moves through the royal court as a sudden disturbance erupts around her. As the tension escalates, she reveals the unexpected modern element beneath her gown — the VANTA V/01. The film then shifts from controlled royal elegance into grounded physical action, using the sneaker as an integral part of the choreography rather than simply placing the product at the end. Creative Direction I developed the visual concept around a simple contrast: Royal elegance → tension → disruption → movement → power → product reveal The goal was to make the audience initially believe they were watching a historical action film before revealing that it is actually a performance footwear advertisement. Production Approach The entire film was designed as one continuous physical camera take with no cuts, edits, montage or teleportation. I developed and locked: Character identity and performance direction 18th-century wardrobe and fabric behavior VANTA V/01 product identity Palace architecture and production design Supporting court world Lighting and color system Camera language and movement Motion and physical interaction 30-second story progression Product reveal and final hero composition The visual system was built around photorealistic live-action cinematography, practical candlelight, natural daylight, realistic materials, grounded biomechanics and physically believable fabric and camera movement. AI Video Seedance 2.5 The final film was generated as a single 30-second continuous take, using a structured reference workflow combining storyboard, character, product, environment and visual-system references. Role Creative Direction · Art Direction · AI Video Generation · Storyboarding · Visual Development · Camera Direction · Product Advertising Concept Royalty Moves Different. A world where centuries-old elegance collides with modern performance. #AIVideo #CreativeDirection #ArtDirection #ProductAdvertising #Cinematography #VisualDevelopment #GenerativeAI #Seedance25
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THE LAST DOOR — A One-Take Journey Through Time Description THE LAST DOOR is a 30-second cinematic one-take AI film following a lone man through impossible worlds connected by monumental doorways. The journey moves from an ancient stone corridor into Ancient Egypt, through a medieval battle, a prehistoric rainforest, and a far-future megacity before returning to the corridor. The film was designed around continuous camera movement and physical transitions rather than conventional cuts — using doors, foreground occlusion, creatures, environmental movement, and changing light to move between worlds. Created with: CapCut Video Studio + Seedance 2.5 Format: 30-second continuous one-take Creative focus: Cinematic camera movement, photorealism, world transitions, character continuity, lighting and physical environmental interaction. One camera. Five worlds. One last door. Submission fields / checklist Project: THE LAST DOOR Tool: CapCut Video Studio / Seedance 2.5 Duration: 30 seconds Type: One-take AI film
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Creative Walkthrough - Human by Design Every final piece begins with a process. Here's a behind-the-scenes look at the creative workflow behind my Human by Design project - from exploring assets to bringing the final vision to life. Final Submission: https://on.contra.com/nPfPnT Thanks for watching! ✨
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