Ashraful Eron's Work | ContraWork by Ashraful Eron
Ashraful Eron

Ashraful Eron

Unreal Engine Developer | Gameplay, AI & Blueprint Systems

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Nordic Village Environment A detailed Nordic/Viking-inspired village environment created in Unreal Engine, focused on building an immersive and believable world through environment composition, architecture, props, terrain, lighting, and atmospheric details. The project demonstrates environment design and level dressing, with carefully arranged buildings, pathways, natural elements, and points of interest to create a cohesive explorable village.
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Choor – A Tale of a Thief A stealth-action prototype focused on infiltration, enemy avoidance, and assassination mechanics. The project features stealth gameplay, enemy detection and awareness, takedowns, hiding mechanics, and carefully designed environments that encourage players to observe, plan, and execute their approach. Built in Unreal Engine with a focus on gameplay systems, AI behavior, combat/assassination mechanics, and immersive level design.
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A fast-paced 3D platformer focused on responsive movement, fun obstacle courses, and replayability. I developed the core gameplay systems including an optimized sky environment, countdown timer UI, coin collection system, avatar selection system, and a variety of interactive obstacles and challenges. The project combines gameplay programming, UI systems, level design, optimization, and player progression into a polished playable prototype.
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Cover image for These videos are just a
These videos are just a small peek into some of the projects I’ve worked on. My work includes FPS gameplay with VFX, weapon recoil, hand sway, and multiplayer replication, as well as horror mechanics, platformer systems, melee combat, stealth, hiding and assassination mechanics. I’ve also worked on AAA style environment and level design. Most of my work is done in Unreal Engine using Blueprints, with a focus on making the gameplay systems actually work and feel responsive.
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