These videos are just a small peek into some of the projects I’ve worked on. My work includes FPS gameplay with VFX, weapon recoil, hand sway, and multiplayer replication, as well as horror mechanics, platformer systems, melee combat, stealth, hiding and assassination mechanics. I’ve also worked on AAA style environment and level design. Most of my work is done in Unreal Engine using Blueprints, with a focus on making the gameplay systems actually work and feel responsive.