Maz Mooz - 3D Animator | ContraWork by Maz Mooz
Maz Mooz

Maz Mooz

3D Animator. Characters, Cinematic & Commercial

New to Contra

Maz is ready for their next project!

Followed by LOGO D
I created a six‑episode 3D animation series for UNICEF Lebanon, each approximately five minutes long. Every episode was crafted entirely by me — from character modeling, texturing, rigging, and lighting to animation, editing, and final rendering. The series teaches children values like kindness, caring, and respect through engaging storytelling and vibrant visuals.
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Created during my personal mentorship with Disney animator Stephen Dahl, this short 3D animation blends humor, character performance, and surprise storytelling. The piece follows a young boy attempting to play basketball when his routine is interrupted by an unexpected figure — a flamboyant dancer who scolds him for being late. The boy, bewildered, asks “Who are you?” only to be met with the dramatic reply: “YOUR DANCING MASTER!” The dancer then breaks into a playful belly dance, transforming the scene into a comedic clash between discipline and spontaneity. From a technical perspective, the animation emphasizes: Character acting & timing: Expressive gestures and comedic timing drive the narrative. Body mechanics: Contrasting the athletic motions of the boy with the exaggerated dance movements. Performance-driven storytelling: Using dialogue and physicality to reveal character dynamics. This project showcases my exploration of character-driven animation, comedic beats, and the joy of exaggeration in performance.
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This personal project was a playful 3D animation experiment featuring Daffy Duck in a comedic performance. In the scene, Daffy boldly declares: “Okay boss, a star is born, and that star is me!” while striking exaggerated poses full of his trademark energy. The humor is heightened by the presence of Wile E. Coyote, cast as the “boss,” sitting nervously at his desk, visibly terrified by Daffy’s over-the-top theatrics. The animation blends expressive character acting with sharp timing, showcasing my ability to capture classic cartoon humor in a modern 3D environment. This project highlights my passion for character-driven storytelling, where exaggerated personalities and humorous interactions bring the scene to life.
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Recently wrapped a fully AI-directed fight sequence - my own original character, Malakai, going up against Imperialdramon, my favorite Digimon growing up, reimagined as a dark, armored antagonist. I handled it solo end to end: character design, prompting and directing every clash and impact shot by shot, then VFX compositing, sound design, and color grading. It's part of a growing lane of my work where AI is a directing tool, not a shortcut - same eye for staging, weight, and timing I bring to my hand-keyed 3D animation. Happy to walk through the actual pipeline too - reference generation, shot-by-shot prompting, and how I handle consistency across cuts, since that's usually the part people are most curious about.
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