Recently wrapped a fully AI-directed fight sequence - my own original character, Malakai, going u...Recently wrapped a fully AI-directed fight sequence - my own original character, Malakai, going u...
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Recently wrapped a fully AI-directed fight sequence - my own original character, Malakai, going up against Imperialdramon, my favorite Digimon growing up, reimagined as a dark, armored antagonist. I handled it solo end to end: character design, prompting and directing every clash and impact shot by shot, then VFX compositing, sound design, and color grading. It's part of a growing lane of my work where AI is a directing tool, not a shortcut - same eye for staging, weight, and timing I bring to my hand-keyed 3D animation.
Happy to walk through the actual pipeline too - reference generation, shot-by-shot prompting, and how I handle consistency across cuts, since that's usually the part people are most curious about.
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Creatives on Contra have earned over $150M and we are just getting started