Cavalry is free — and I honestly can’t overstate how wild that is for motion design.
I built this piece as a self‑initiated project to learn Cavalry and push what’s possible with procedural animation – from generative motion systems to layouts that react intelligently to data and...
I came to Contra through the @Rive & @Contra HQ HMI challenge (my submission!) and was blown away by the talent & community here, so I decided to stay.
Hi! I'm Aavirash, an Art Director/Motion & Interactive designer and here are some snippets from past work. I'll be here more often.
Come say Hi in the comments I would love to connect!
Earlier today, over 50 years later, mankind has embarked once again for the Moon.
Here is my entry, launching into the RIVE HMI CHALLENGE on official Artemis 2 Launch Day...and 3,2,1.