Cavalry is free — and I honestly can’t overstate how wild that is for motion design.
I built this piece as a self‑initiated project to learn Cavalry and push what’s possible with procedural animation – from generative motion systems to layouts that react intelligently to data and structure.
If you’re exploring new motion tools or building products that need motion to feel alive, this is the kind of direction I’m excited about: system‑driven, adaptable animation instead of one‑off keyframes.
Earlier today, over 50 years later, mankind has embarked once again for the Moon.
Here is my entry, launching into the RIVE HMI CHALLENGE on official Artemis 2 Launch Day...and 3,2,1.