Ifeoma Barker 's Work | Contra
Work by Ifeoma Barker
Sign Up
Post a job
Sign Up
Log In
pro
Ifeoma Barker
AI Creative Director - Campaigns, Content & Custom Builds
Message
Follow
5.00
Rating
93
Followers
Followed by
Kraig M
,
Deniz U
, and
Marc B
Kittl expert
Ideogram Partner
+1
Kittl expert
Ideogram Partner
+1
New York, USA
Work
Posts
Reviews
Services
About
New York, USA
4
SEEDANCE 2.5 | 30-SECOND ONE-SHOT CINEMATIC TEST So I wanted to see how far I could push Seedance 2.5 with one continuous 30-second camera movement. The challenge was simple: Take one complex storyline, keep the same heroine, maintain her wardrobe and appearance, move continuously through the environment, introduce a gravity anomaly, bring in the crater, transfer the power to the heroine, reveal the creature, and end with incoming meteors. All inside one generation. I pushed it. The result was surprisingly cinematic. The character consistency held throughout the sequence. Her outfit stayed intact. The continuous tracking movement worked. The gravity effect came through. The crater interaction worked. The power-transfer moment worked. The monster appeared. The incoming meteors created the final cliffhanger. The biggest issue was pacing. I gave the model too many major story beats for 30 seconds, so it compressed several actions together. The pool transition is where the sequence loses some continuity. Instead of giving that moment enough time to develop, the model rushed her into the pool and back toward the crater. Still, I decided to keep the test. Why? Because this was never intended to be the final version. I wanted to understand how Seedance 2.5 interprets a complex one-shot prompt, and this test gave me a clear answer. The model followed the overall direction. The next step is better scene planning. Instead of forcing an entire story into one 30-second generation, I would break the major action beats into shorter sequences and give each moment enough room to breathe. My biggest takeaway: More story inside a single generation does not automatically create a better video. Sometimes better AI video direction means giving the model less to execute at once. This was a test. This was the result. And I’m keeping it because the experiment itself was worth documenting. Tool tested: Seedance 2.5 @Renoise Format: 30-second continuous one-shot Goal: Character consistency + camera continuity + complex action Result: Strong visual execution, rushed narrative pacing Next experiment: Shorter controlled sequences with fewer major actions per generation
2
4
66
5
Here is my Submission for the Base44 Give it a glow challenge.. Soso's Kitchen - Gave It A Glow 🍽️ Soso's Kitchen has been one of my favorite local Afro-Caribbean kitchens for years. The food was already incredible, but every order and catering inquiry still happened through Instagram DMs. I wanted to change that. Using Base44, I built a complete digital experience that gives the business a proper online home while keeping the ordering process simple for customers. The build includes online ordering with a deposit checkout, automated order confirmations, a dedicated catering booking system, an AI concierge that answers customer questions, and my favorite feature...Cook With Soso, an AI recipe assistant that creates Afro-Caribbean recipes from ingredients you already have at home. For me, this project wasn't just about building a website. It was about helping a real local business spend less time managing messages and more time focusing on what they do best. Before: Every order lived in a DM. After: A mobile-first ordering experience with automation, AI, and a workflow that scales with the business. This project reminded me that some of the best AI projects aren't the biggest ones, they're the ones that solve real problems for real people. Live project site: https://sosos-kitchen.base44.app
2
5
354
4
So I wanted to see how far I could push a simple idea inside Renoise. The story starts with my AI character on an ordinary train ride. A football match catches her attention, the train makes its final stop, and suddenly she's running onto a live stadium pitch to take the shot herself. I loved playing with that unexpected transition between two completely different worlds. To build it, I used Face Pass to keep character consistent, added an outfit reference for continuity, then used Renoise Canvas to generate and connect the images that become the entire scene. After a few refinements, the AI created the visual shots, I focused on directing the story and editing the final sequence. I'm also sharing a sped-up Canvas walkthrough so you can see exactly how I built it. #RenoiseChallenge
2
4
311
6
Meet PRETTIFUL ... your everyday confidence buddy. 💕 A humanoid catgirl mascot who lives above the clouds. Her sparkle tail isn't just for looks every flick casts an affirmation into the air, reminding you that you're already that girl. She's sweet, playful, a little sassy, and always cheering you on. Built for Gen-Z and Gen-Alpha kids who refuse to choose between soft and powerful. Her name was invented by my daughter when she was four. She smashed "pretty" and "beautiful" together because neither word was enough on its own. Now Prettiful is the mascot for every kid who feels the same. Because being Prettiful was never about looking perfect. It's about believing you already are. ✨ 🔗 Built entirely in Recraft Studio: VIEW HERE (https://www.recraft.ai/project/05bd7cbb-201e-4068-b5b2-a6052137c9d7) #recraftchallenge #recraft
5
6
680