wael gamil's Work | ContraWork by wael gamilwael gamil
I turn rough ideas into polished, high-craft web products.
SIGHTLINE, an esports lounge I modeled in Blender and turned into a website.
Line up the crosshair from the one seat that sees it and the whole hall lights up. 12 seats, 4 playable games, all running in the browser. The Blender scene was 482 MB, the site loads 3 MB.
Modeling, Three.js and code, all me.
Try it: waelgamil.com/work/sightline
If you have a site, an interactive piece or a small game in mind, message me. Turning an ancient wall painting into something you can move through.
The Wall Remembers is an interactive experiment inspired by the Tomb of Menna (TT69) in Luxor using light, movement, depth and scroll to bring parts of the painted world back to life.
Built with React + R3F.
I’ve been exploring more of this space lately: websites that feel less like pages and more like places you can enter. I posted this chess project here a while ago when it was basically an old Blender model I’d brought into the browser.
ended up going back to it again and rebuilding the whole page around it.
the pieces build into the board as you scroll, it moves into Reykjavík 1972, then the last part is actually playable.
https://waelgamil.com/work/low-poly-chess Esports Lounge 3D Environment & Cinematic