Varesh Mukhekar's Work | ContraWork by Varesh MukhekarVaresh Mukhekar
Turning complex ideas into simple, user friendly products
My second entry for the Rive Halloween Challenge: Bone & Blossom
A skull in the dark, eyes that awaken, and marigold petals rising from the shadows.
Inspired by Coco and the traditions of DĆa de los Muertos, Bone & Blossom brings together eerie visuals, intricate floral artwork, and interactive motion to create something caught between the haunting and the beautiful.
Built with the Rive CLI, Luau, and custom WGSL shaders, with the artwork and animation refined in the Rive Editor.
A little @Rive experiment with keyboard input + CLI. All Eyes on You!!š
100 eyes. One cursor. And absolutely nowhere to hide.
Built for the Rive Halloween Challenge with RML, Luau, and WGSL shaders. AstroChakra Interactive Game Design