Tanya Deep's Work | ContraWork by Tanya Deep
Tanya Deep

Tanya Deep

UI/UX & Product Designer building AI-native experiences

    $5k+
    Earned
    13
    Followers
Followed by Hella F, Zaoui S, and Clinton D
Morrow — an AI-native creative studio for unfinished thoughts. A product design exploration built around a simple question: What if AI helped you explore an idea instead of immediately finishing it? I designed Morrow as a complete product ecosystem — from brand identity and art direction to the marketing site and core application experience. The product is structured around four stages: gather → connect → explore → make The visual direction combines organic motion, experimental imagery, and a restrained interface system to create something that feels more like a creative environment than another AI tool. Here’s the finished experience.
0
16
Cover image for Wireframes are where the real
Wireframes are where the real UX decisions happen — before any colour, font, or component touches the file. This is Taskora, a productivity dashboard wireframe I designed around a single question: what does a user actually need to see the moment they open this app? The overview stats sit at the top so your day's status is never buried. The task list defaults to Today, not All Tasks, because most productivity tools overwhelm you on open. Calendar and projects stay visible but secondary — supporting context, not competing for it. Every layout choice here has a reason behind it. That's what wireframing is for. Currently open to UX wireframing projects starting at $200 — feel free to check out my Wireframing service or drop a message if you want to chat about your product.
1
241
Cover image for Pixel Quest — Gamified Productivity
Pixel Quest — Gamified Productivity for Students "Turn your daily goals into epic quests." Pixel Quest is a productivity web application that transforms everyday tasks, habits, and academic goals into RPG-style quests. Users earn XP, level up their profiles, unlock achievements, and grow a virtual pixel companion as they complete tasks. Designed with a retro pixel-art aesthetic and modern UX principles, the platform aims to make productivity more engaging, motivating, and rewarding for students. My Role: UI/UX Design, Product Design, Frontend Development, Gamification Design Tools: Figma, HTML, CSS, JavaScript, Typescript Behance: https://www.behance.net/gallery/250660045/Pixel-Quest-A-Students-Journey-Gamified GitHub: https://github.com/Tani-2005/pixel-quest-planner (https://github.com/Tani-2005/pixel-quest-planner)
2
1
290
Cover image for Dream Atlas is a conceptual
Dream Atlas is a conceptual AI-powered mobile application that transforms dream journaling into an immersive self-discovery experience. Instead of storing dreams as journal entries, the app visualizes them as an evolving landscape of memories, emotions, and recurring patterns. Designed in Figma, the project combines AI product design, mobile UX, interaction design, and visual storytelling to create a calm, atmospheric experience focused on reflection and exploration. Users can capture dreams, uncover recurring themes, and navigate a personalized subconscious world through AI-powered insights. Project Highlights: - AI-powered dream interpretation and pattern recognition - End-to-end mobile UX/UI design - User research and product strategy - Information architecture and user flows - High-fidelity UI design in Figma - Design system and reusable components - Interaction and experience design - Wellness and self-discovery product concept - Dark mode interface with immersive visual storytelling Tools: - Figma - Figma Make - ChatGPT (UX ideation & product strategy) - Claude (documentation & product planning) Let me know you thoughts.
3
2
235