Have you ever wondered if the movements in a board game wasn't random?🧠
Introducing wordRoll🎲 - a word-based 2 player board game where players move based on the length of the word they create.
Instead of dice rolls, players use Shiritori-style word chaining logic.🔗
The number of letters (2-6 in length) in the valid word determines how many steps they can move.
The core idea was to basically replace the randomness of a dice roll from a simple snake and ladder game and replace it with skill based progression.
It’s amazing how Figma Make bridges the gap between design and logic, allowing complex mechanics to be explored directly inside Figma.
Would love to hear your feedbacks about the idea.🙌
Prototype: https://earth-public-50817248.figma.site/
Hyperdrive is a cinematic automotive motion UI exploration focused on visual storytelling through motion, depth, and lighting.
This concept experiments with dynamic car presentation using camera-inspired transitions and HUD-style speed and performance animations to create an immersive, high-energy experience.
▶️ Watch the full interaction preview on Behance:
https://www.behance.net/gallery/243285563/Hyperdrive-Automotive-motion-UI