Ste D'Elboux - Product Designer & AI Builder | Contra
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Ste D'Elboux
Product Designer, AI Builder & Creative Technologist
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$1k+
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Kraig M
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Sílvia P
São Paulo, Brazil
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São Paulo, Brazil
11
What if an ancient Egyptian relic was actually the hero of a lost retro console game? For the FLORA Museum Challenge, I reimagined the "Faience amulet in the form of a tree frog" (Ptolemaic Period, 330–30 BCE) from The Metropolitan Museum of Art’s Open Access archive into a playable, low-poly 32-bit platformer hero. 🏛️ Original Met piece: metmuseum.org/art/collection/search/243774
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WHAT WE WEAR TO PROTECT What if historical armor left the museum and walked into a 1990s fashion editorial? For the #FLORAMuseum challenge, I used four original armor pieces from The Met as my creative brief — without changing the pieces themselves. I only changed the context: real models, fashion photography, a magazine cover and a VHS-style behind-the-scenes. 5,000 years of protection. One new context. Original references from The Met: https://www.metmuseum.org/art/collection/search/24008 https://www.metmuseum.org/art/collection/search/25640 https://www.metmuseum.org/art/collection/search/23205 https://www.metmuseum.org/art/collection/search/24671 Built with @floraai #FLORAMuseum
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What if a "still life" wasn't dead at all? 🍎🌱 For the #FLORAMuseum challenge, I reimagined an open-access work from @metmuseum without changing its composition, lighting, or adding anything to the scene. I simply let time move forward. The fruit decays, seeds begin to sprout, and a “dead” still life slowly becomes a living cycle again. Built and iterated in FLORA, using the original artwork as the visual anchor. Nature is never truly still. And never truly dead. 🌱
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For this one I wanted to try a vampire hunt told entirely from his own eyes, in one continuous shot. I started by making reference images first, the character, the night street, the color mood, so the video would stay visually consistent. Then I used those as references in Seedance 2.5 and built the full 30-second scene with timestamp controls to time out each story beat. You follow the vampire's super speed and rising tension as he closes in on someone, then right before the attack, he bails and speeds off toward a food truck, completely obsessed with a red berry smoothie instead. I liked setting up a classic horror moment and yanking it into something silly.
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