Slawa Warda - Game Designer | Contra
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Slawa Warda
Frontend Developer / Cross-Platform Mobile App Development
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Belgrade, Serbia
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Belgrade, Serbia
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Kainon Requiem
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When the plague spreads, most flee to the safety of the nearest town — but some stay behind, driven by desperation, to salvage what's left in the homes they were forced to abandon. Kainon Requiem is a proof-of-concept cinematic for a larger narrative game universe I'm building solo, with locked visual style, character design, and creature lore developed ahead of this challenge. One note on process: due to a credits shortfall late in the challenge window, my submission is split across two clips instead of one fully continuous take — an original 30-second sequence and a second 22-second continuation resolving the story. Both were generated end-to-end with Seedance 2.5, one of them directly in CapCut Video Studio. I wanted to be upfront about this rather than present it as something it isn't.
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