Earn Your Scroll started with a simple product question: what if screen time felt earned through focus?
I explored that idea in a SwiftUI iOS prototype, shaping the onboarding, focus experience and activity screens around one clear relationship: time spent focusing and time...
What if the QR code on a café table started a conversation?
I built QROyun to turn that small, familiar interaction into a social gaming experience. The product brings the physical setting and the web interface together: a table, a phone and a reason to play.