A red-eye flight for insomniacs, right in the browser. I love the restraint in Samin Sami’s NOCTURNE. All you do is steer, and the city keeps unfolding beneath you. It reminds me how much atmosphere a browser experience can create with one well-chosen interaction.
Steer an endless night-flight over a procedural city. NOCTURNE is a night-flight airline for insomniacs. An infinite procedural city passes beneath the wing. Steer with your mouse. Built by Samin Sami.
I love seeing indie developers build 3D games you can jump into right from a browser. Pixidimworld Camp starts with a simple job: keep the campers warm. Then things take a turn. That’s a great hook for a survival game. Congrats on getting it out into the world, Dim!
Pixidimworld game camp web game is out now on my bio.
Explore. Survive. Save the Camp.
PIXIDIMWORLD CAMP is an immersive 3D browser game where every level brings a new challenge. Your mission begins with keeping campers warm, but things quickly take an unexpected turn.
What if the 3D world you built could become a cartridge on your game shelf?
Nova64 is getting closer to that idea, with native and WebAssembly support through RetroArch and a RetroBridge prototype that brings .nova cartridges into a Jellyfin library.
Finding a flow state is valuable. Protecting it from constant context shifting is where thoughtful design can help.
Kris Anfalova’s Deep Focus concept captures that feeling beautifully. The calm visual direction and clear path from distraction to relief make the purpose easy to...
Deep Focus is a fictional macOS app that silences notifications so people can do deep work. The catch is the audience: people who need a productivity app are already tired of apps. Every competitor promises more features, so this page had to promise relief and turn it into a...