I built a game UI that shouldn't exist.
Harker's Descent — a Dracula-inspired game interface built entirely in Rive. The main menu is a compass medallion hanging from a chain in a storm. You don't click buttons. You place your hand and make a deal with Dracula. To confirm — a dagger falls. Blood spills. The screen drowns in crimson. The next world opens beneath it. Every element is alive: the all watching eye, crow following your cursor, lightning strikes, a bare tree in the wind, a wolf in the shadows, Harker standing in the storm holding a lantern — watching the mechanism that will decide his fate.
Built in Rive using rigging, vector graphics, audio events, state machines, and more timeline keyframes than I care to count. This is my entry for the @rive_app Impossible UI Challenge. #riveapp #impossibleui #gameui #motiondesign #rive #harkersdescent