Sanman Bayani's Work | ContraWork by Sanman Bayani
Sanman Bayani

Sanman Bayani

Product Designer, AI Storyteller

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Here is my submission "See Again" is an ad film for @Melius, made on Melius. A boy lost his dog a few years ago. All he has left is a photograph. One day he opens Melius, uploads it, and tries to see him move again. The workflow builds slowly. Frame by frame, something comes back. But there is another side to it. While he sits there waiting, we cut to the world behind the screen. The Melius world. A vivid, almost fantastical behind-the-screen universe. Two worlds running in parallel. The concept was born from a simple belief: the most powerful demonstration of what Melius can do is showing someone use it for something that matters. That felt worth making a film about. Project link: https://app.melius.com/projects/41cb098e-7936-4031-9787-ccfe2dc7ee7c/canvas/8bab6439-54f6-4b7a-8fbc-fb492e6a5a6d
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"Spacewalk" A Spatial Interaction Prototype Built using Figma Make. As digital experiences evolve beyond flat screens, interaction design must adapt to spatial environments. Spacewalk explores how traditional UI logic transforms inside a 3D universe. What you can experience: • A fully interactive 3D space simulation • Spatial interaction mechanics in real time • Create and customise your planets within the universe • Transition between parallel multiverses • VR-enabled gesture-based interaction Experience it here: https://spacewalk.figma.site Social Links: LinkedIn (https://www.linkedin.com/posts/sanmanbayani_figmamakeathon-activity-7434150324644495360-px0O?utm_source=share&utm_medium=member_desktop&rcm=ACoAAB9kGLcBG8RWcisJzbvsx_kzpLUFLHx68cA), Figma Community (https://www.figma.com/community/file/1610548366256539528/spacewalk)
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Here’s a sneak peek into my @Figma Makeathon entry. After 6 days, 500+ prompts, and countless iterations, I finally shaped the vision I had in mind “Spacewalk”. We all know the future is moving toward Spatial and AR-driven experiences. Very soon, designing won’t be limited to flat screens. We’ll be crafting interactions inside 3D environments. Spacewalk explores exactly that. I’ve created an interactive element called “Neuron” that shifts between being a playable character and the on-screen cursor. Still refining the interactions before the deadline hits. Will be sharing the working link soon. Stay tuned. @Contra HQ @Figma
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