Let there be light ✨
Earlier, with Rive’s data binding, I could switch Tiny (A plant you can talk to) between different emotional states based on sensor data.
With Rive scripting, it’s not just Tiny anymore; the environment comes alive too.
More light → photons fall on Tiny
More light → Tiny photosynthesises
More light → more oxygen, more energy 🌱
This is real sensor data driving a living system, not just an animation.
Exploring similar ideas next with temperature, moisture, and more.
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🌦️ Just built a fully scalable weather widget powered by a precipitation particle system with controllable inputs (intensity, velocity, angle) and my own custom particle components.
One particle brain 🧠
Many visual behaviours 🌧️❄️🌨️
Fully data-driven (ready to hook into any weather API)
Gotta love what Rive makes possible 💙
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Third entry alert!
Made a battery monitor app using Rive + Flutter! 🔋
I exposed the data-bound values for current battery level and time remaining to full charge inside Rive, then updated them at runtime from Flutter.
Here’s a quick demo of the app.
Break, Remix, Tweak here 👉🏼 Community file (https://rive.app/community/files/24403-47127-glass-battery/) 🚀
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Here comes my second entry. A flashlight interaction that reads the pointer’s Y-coordinate in real time and turns it into smooth brightness control 🔦✨
Play with the runtime prototype here (https://theanimatedmonk.github.io/iOS-Flashlight/)
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Just wrapped my Rive challenge build. An interactive dial that tracks your pointer in real time, converts coordinates into motion, and feeds back with color + sound.
Turning raw X/Y into a smooth, responsive experience.
Gotta love Rive's data binding magic 🎛️✨
Experience it yourself: https://theanimatedmonk.github.io/Neomorphic-Dial/
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Created an iOS style Flashlight component using Rive's new data-binding.
Community file
(https://rive.app/community/files/24602-45965-ios-26-flashlight/)Runtime prototype (https://theanimatedmonk.github.io/iOS-26-Flashlight/)