Stylized 3D Character model for your video game by Dani MartiStylized 3D Character model for your video game by Dani Marti
Stylized 3D Character model for your video gameDani Marti
What You Will Get:
High-quality 3D Model in FBX, OBJ, and Blend formats.
Optimized Topology for best performance.
4K Textures for PBR/NPR materials.
Optimized Materials for the best performance.
What's included
Stylized 3D Character
A 3D character with stylized anatomy and clothing, flat colors, and low detail textures.
FAQs
The process is split in three steps.
STEP 1 - High Poly version (sculpt).
STEP 2 - Low Poly version (optimized geometry).
STEP 3 - UV Unwrapping and Texturing. I will keep you updated along the process so we can review and make changes at each stage.
You can make different changes in two stages. Changes affecting geometry (shapes and forms) when I deliver the High Poly version (sculpt). Changes affecting textures and colors when I deliver the Textured version, in this stage changes that affect geometry can't be done without a new quote.
Unfortunately, I don't offer rigging nor animations in my gigs.
Yes, that's totally fine, but please make sure it represents exactly what you need and add a brief if the concept art has any flaws you want to avoid in the 3D model.
High-quality 3D Model in FBX, OBJ, and Blend formats.
Optimized Topology for best performance.
4K Textures for PBR/NPR materials.
Optimized Materials for the best performance.
What's included
Stylized 3D Character
A 3D character with stylized anatomy and clothing, flat colors, and low detail textures.
FAQs
The process is split in three steps.
STEP 1 - High Poly version (sculpt).
STEP 2 - Low Poly version (optimized geometry).
STEP 3 - UV Unwrapping and Texturing. I will keep you updated along the process so we can review and make changes at each stage.
You can make different changes in two stages. Changes affecting geometry (shapes and forms) when I deliver the High Poly version (sculpt). Changes affecting textures and colors when I deliver the Textured version, in this stage changes that affect geometry can't be done without a new quote.
Unfortunately, I don't offer rigging nor animations in my gigs.
Yes, that's totally fine, but please make sure it represents exactly what you need and add a brief if the concept art has any flaws you want to avoid in the 3D model.