Ruslana Prymak - UI Designer | ContraWork by Ruslana Prymak
Ruslana Prymak
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Ruslana Prymak

UI/UX designer

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Cover image for Hi everyone! ๐Ÿ‘๏ธ I built
Hi everyone! ๐Ÿ‘๏ธ I built Second Eye for the @bubble #PromptAndCircumstance hackathon โ€” and it's basically the brutally honest design critic every designer secretly needs. ๐Ÿ”— https://second-eye.bubbleapps.io Here's the idea: you drop in a design, and Second Eye scores it. Not with a vague "looks good" โ€” but with a real breakdown across visual hierarchy, typography, color, spacing, accessibility, and usability. Every category gets a score, what's working, and what to fix. Then it tracks your progress over time on a dashboard, so you can actually watch your craft improve. The heart of Second Eye is an analytics dashboard. It surfaces a designer's average AI score, total and published projects, peer ratings, and a score-trend chart โ€” turning scattered feedback into measurable, trackable performance data that helps designers see how their work improves over time. There's also a community side โ€” a gallery where designers share work, leave critiques, and rate each other. What I love about building this: it started as a single Bubble AI prompt. The AI gave me the skeleton โ€” the layout, the data structure, the gallery. Everything after that was me reshaping it into something that actually works: the critique engine, the scoring logic, the trend chart, the whole community layer. First time ever building on Bubble โ€” and I shipped a real, working product. ๐Ÿš€ Tools behind it: Bubble AI (the foundation) ยท Claude by @AnthropicAI (logic + debugging) ยท ChatGPT (visuals) Curious what your design scores? Go find out ๐Ÿ‘€ ๐Ÿ‘‰ https://second-eye.bubbleapps.io (https://second-eye.bubbleapps.io)Social: https://x.com/ruslana_prymak/status/2070560948583096531?s=20
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Cover image for Hi Everyone :) 

Meet Fuel
Hi Everyone :) Meet Fuel Up โ€” a cozy game about how food shapes the way you feel specially created for #Config Makeathon. https://fuelupgame.figma.site A cozy pixel-art game where you live through one week โ€” seven days, three meals a day. Every food choice shifts your energy, mood, and health, and your character feels it: thriving on good days, crashing on bad ones. The twist? There's no perfect food. A smoothie before the gym is too much sugar; coffee before a deadline makes you crash when it matters most. Context is everything โ€” just like real life. Built entirely in Figma: ๐ŸŽจ Figma Weave โ€” generated every asset: characters, rooms for each day, food icons, and animations ๐Ÿงฉ Figmaโ€™s Design agent & Design Myself โ€” designed all the screens and built them into a reusable component system. โš™๏ธ Figma Make & Figma MCPโ€” brought it to life as a real, playable game: stat system, character states, dialogue, sound, and a mini-game. Also: Suno (music), Eleven Labs (voiceover), CapCut(video editing) This was my first time using Figma's AI tools, and I went from a blank canvas to a playable game. You are what you eat โ€” now you can see it. Project Link: https://fuelupgame.figma.site Community File: https://www.figma.com/community/file/1649450612908130735/fuel-up-game (https://www.figma.com/community/file/1649450612908130735/fuel-up-game)LinkedIn: https://www.linkedin.com/posts/ruslana-prymak_configmakeathon-ugcPost-7473397981497577473-30bo/?utm_source=share&utm_medium=member_desktop&rcm=ACoAACom7LIBzzuhEboM2ejGbgG8MQLfvQAcpX4
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