Ruffa Sakay - AI Artist | ContraWork by Ruffa Sakay
Ruffa Sakay

Ruffa Sakay

(ノ◕ヮ◕)ノ*:・゚✧

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Followed by Sergey B, Korbin H, and Seema T
PIA POLKA Episode 1: The Fall An original micro-series, made end to end in Cantina. A bad fall can cost an ankle, and an ankle can cost more than your balance. For a skater, it can mean losing the ability to skate. Meet Pia Polka: the girl with the iconic hair rollers, a love for skating, and a dream she never imagined she'd have to question. It was supposed to be the best glide of her life. Until everything changed. One moment, Pia was in the air, ready to land the trick she had worked so hard for. The next... she was falling. But now, one question keeps replaying in her mind: Was it really an accident... or was it intentional? And this is only the beginning. In the next episode, Pia and her family travel to the province, where she discovers a mysterious little shop, one that may give her something she never expected: the freedom to decide what happens to her future. But what does that mean for her past? And what about Lee and Peachie? After everything that happened, will Pia Polka choose the right path for her, or will she write a completely new path of her own? EPISODE 1: THE FALL To be continued... THE PILOT Pia rides home at sunset, hair rollers in, and gets ready at her mirror. She closes her eyes, and opens them on the ice. She skates with her friends Peachie and Lee, laughing, building speed. Then Peachie kneels to "fix" her skate, and after Pia glides away, Peachie and Lee share a look. Pia launches into her jump, and the episode ends in mid-air, on her face, the moment she realizes something is wrong. WATCH IT IN CANTINA Watch the pilot, then talk to Pia herself: ask her about the fall, the rollers, or what she thinks really happened. Pilot: https://cantina.com/i/lp0kt (https://cantina.com/i/lp0kt)Pia Polka: https://cantina.com/profile/piapolka THE CHARACTERS Pia Polka: the skater with the hair rollers, and the lead https://cantina.com/profile/piapolka Peachie: her friend, the one who offered to fix her skate https://cantina.com/profile/peachiceskate Lee: her friend, who seems to know more than he says https://cantina.com/profile/leeiceskater Greg Glide: her father, who takes the family to the province in Episode 2 https://cantina.com/profile/gregglide WHERE THE SERIES GOES NEXT Episode 2, "The Shop": the family drives to the province for the holidays. Every house and store glows with Christmas lights except one small, old shop. Through a crack in its glass, Pia sees only two feet in ice skates, gliding across the dark floor. From there, the series follows three questions: what really happened at the rink, what Peachie and Lee know, and whether the shop can give Pia the power to choose her own future, or to write a new one. WHY CANTINA Cantina brings characters to life beyond the video. Pia isn't only someone you watch; after the episode you can talk to her, and the story keeps going in the conversation. Off-platform post: https://x.com/ruffa_sakay/status/2103728302074855760?s=20 #madewithcantina #Cantina
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From Screen to Something I Can Hold For the Descript “Teach Us Something” Challenge, I’m sharing a simple creative practice I use whenever I need some time away from the screen: turning a reference photo into a mini doll using pipe-cleaner wire. The idea is simple, but the process has taught me something I keep coming back to: making something physical can help reset my attention, keep me motivated, and spark new creative ideas. In the video, I walk through my actual process—from building the head and body with wire, shaping the arms and legs, and finishing the head, to attaching everything together and creating the clothes, shoes, hair, and final details. I also edited the entire video in Descript. I edited and arranged the clips, edited the audio, used AI Studio Sound to improve the sound quality, added key text instead of full captions so the video of the doll wouldn’t be covered, and added background music to bring everything together. The goal wasn’t to make a Descript tutorial. Instead, I wanted to share one part of my own creative workflow: when I feel like I need a reset, I step away from the screen, work with my hands, and turn an idea into something tangible. It’s a small project, but it gives me a different way to think, create, and come back to the screen with new ideas. 🎥 Finished Video https://share.descript.com/view/rl4pd5eD4V7 🛠️ Descript Project https://web.descript.com/7738bed7-1f20-42b0-969e-93f62f531281/cae09 Created in Descript for the Teach Us Something Challenge. #DescriptChallenge #Descript #CreativeProcess #DIY #Handmade
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DOUBLE TROUBLE Somewhere between directing a short film and arguing with an AI, I learned that more control does not always mean more control. For the CapCut × Contra Seedance 2.5 30-Second Cinematic Video Challenge, I wanted to make a one-take thriller built around a simple idea: an apparently harmless old man walks into an active bank robbery, keeps moving like nothing is happening, and quietly turns out to be much more dangerous than he looks. The first version was heavily engineered. Character sheets, keyframes, storyboard, detailed choreography, reference images, long prompt. It sounded disciplined, but the result was the opposite. The references started competing with each other, transitions became less natural, and the pacing drifted. So I stripped it back. I removed the storyboard and keyframes, kept only the references that were actually doing useful work, and made the video prompt much more focused. The result immediately felt freer and more cinematic. It still had imperfections, but it also had something the heavily controlled version didn't: room for Seedance to interpret the scene. That became the real experiment. For the final attempt, I kept the streamlined reference setup but focused on one thing: making the story progression clear without trying to choreograph every microscopic movement. The robbery, the three escalating encounters, the punch, the physical prosthetic reveal, and the final beat all needed to read as one continuous piece of storytelling. The biggest lesson was simple: Less is not necessarily less control. Sometimes it is better control. A prompt can describe everything and still make the model lose the story. The better approach was deciding which details actually mattered, locking those down, and leaving enough room for the model to make the sequence feel alive. The final film was generated with Seedance 2.5 in CapCut Video Studio. The reference images were created separately in ChatGPT, and Claude was used throughout the workflow for planning, critique, prompt iteration, and reconciliation. I also made a separate workflow video explaining the process and what changed between the attempts. The biggest surprise was not the final image quality. It was realizing that the strongest version came from removing things rather than adding them. 📹Created with: CapCut Video Studio + Seedance 2.5 🎞️Workflow: ChatGPT for references, Claude for planning/critique, Seedance 2.5 for the final film 🎬CapCut project link https://www.capcut.com/ai-creator/studio?draftId=27120454916 🎥CapCut submission entry link https://www.capcut.com/sv2/ZS9ks15mFHx1Y-uE2ow/ 🪄Original prompt + workflow: included in the comments below. #contraseedancechallenge #CapCutCPP #AIFilm
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Every shot in this project was AI-generated. Every decision behind it wasn't. For Envato's Human by Design challenge, I built three pieces: a full launch campaign for Pebble, an insulated flask; a short video capturing the exact moment the AI-made version hands off to the real one; and a longer process video walking through how it all actually came together. The human part shows up twice. First, inside the Pebble campaign itself — nothing in the final cut is the first thing AI generated. The parachute-drop opening, the color transitions, the splash shot, the final choreography of every clip — each one went through real, repeated revision: watching a draft, deciding it wasn't there yet, rebuilding it by hand until it was. Second, in the structure of the process video itself. It opens like a polished AI ad on purpose, deliberately withholding that it's AI-made — then cuts to me, in real life, at the exact moment I realized the "finished" version wasn't actually finished. The switch from AI to real isn't just shown. It's the whole argument. Built with Envato's toolkit throughout: stock photography and footage for reference and b-roll, licensed music, a full sound design pass for every beat of ambience and foley, custom fonts, and Envato's AI suite for image, video, and voice generation — across both the Pebble campaign and the process video. 🐦 https://x.com/ruffa_sakay/status/2081628600286286232?s=20 (https://x.com/ruffa_sakay/status/2081628600286286232?s=20)#envatochallenge
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