roko djuric's Work | ContraWork by roko djuric
roko djuric

roko djuric

Elevating brands and games through high-fidelity 3D design

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Cover image for Exploring the fusion of organic forms and hard-surface armor...
Exploring the fusion of organic forms and hard-surface armor in this Original Batman design. Created in Blender, this project allowed me to focus on storytelling through texture—using micro-scratches, weathered metal, and varying material roughness to create a sense of history. The lighting was inspired by neo-noir cinematography, using strong rim lights and atmospheric glows to define the silhouette without losing the intricate details of the suit.
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Cover image for This series is an exploration of technical precision through...
This series is an exploration of technical precision through an abstract lens. Using a classic digital timepiece as my subject in Blender, I pushed the boundaries of traditional product rendering. The focus was on creating a sense of "energy" using high-contrast monochromatic lighting and intentional motion blur. It’s not just about showing the product; it’s about capturing the feeling of time in motion.
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Moving beyond the subject and focusing purely on the behavior of light. This series, created in Blender, is an exploration of mathematical formulas and their beauty, the fluid nature of digital geometry. The goal was to capture "the invisible"—the way light bends through surfaces and creates complex, organic patterns. It's a study of minimalism where the absence of color allows the textures and shadows to tell the story.
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