roko djuric - 3D Renderer | Contra
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roko djuric
Elevating brands and games through high-fidelity 3D design
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Oluwasogo B
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Michael K
Zagreb, Croatia
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Zagreb, Croatia
8
PROJECT MAMMII: explores the tension between softness and realism, translating an intimate, feminine moment into a refined digital form. Through sculptural abstraction and high-fidelity rendering, the work captures a timeless ideal, preserving emotion and presence in a perfected virtual state.
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A cinematic CGI study of the McLaren exploring high-performance design through light, form and motion. Built entirely in Blender, the focus was on mood over documentation — high-contrast lighting, precise composition and camera work that sits between photography and film. Tools: Blender, Cycles, DaVinci Resolve, Photoshop
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Exploring the fusion of organic forms and hard-surface armor in this Original Batman design. Created in Blender, this project allowed me to focus on storytelling through texture—using micro-scratches, weathered metal, and varying material roughness to create a sense of history. The lighting was inspired by neo-noir cinematography, using strong rim lights and atmospheric glows to define the silhouette without losing the intricate details of the suit.
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This series is an exploration of technical precision through an abstract lens. Using a classic digital timepiece as my subject in Blender, I pushed the boundaries of traditional product rendering. The focus was on creating a sense of "energy" using high-contrast monochromatic lighting and intentional motion blur. It’s not just about showing the product; it’s about capturing the feeling of time in motion.
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