Rohan Asif's Work | ContraWork by Rohan AsifRohan Asif
Unity Game Developer | Mobile & Puzzle Games
Crypto IQ: Word Logic | Unity Game Development
Contributed to the development of Crypto IQ: Word Logic, a mobile brain-training puzzle game focused on word challenges, logical reasoning, and problem-solving. Worked on gameplay systems and puzzle mechanics to create an engaging experience that encourages players to think critically and progress through challenges.
Used Unity and C# to implement gameplay functionality, troubleshoot bugs, and refine the player experience. Focused on maintaining smooth performance, reliable gameplay, and compatibility across mobile devices. Drops: Block Out Puzzle Game | Unity Game Development
Contributed to the development of Drops: Block Out Puzzle Game, a mobile puzzle game centered around block-based challenges, logical thinking, and satisfying puzzle-solving mechanics. Worked on gameplay implementation, refining core mechanics, and improving the overall player experience.
Used Unity and C# to develop and refine gameplay systems, troubleshoot bugs, and optimize performance for mobile devices. Focused on delivering smooth interactions, responsive gameplay, and a polished puzzle experience. Tower Domination: Conquest | Unity Game Development
Contributed to the development of Tower Domination: Conquest, a mobile strategy game focused on tower conquest, tactical decision-making, and engaging progression-based gameplay. Worked on implementing gameplay mechanics, refining player interactions, and improving overall game functionality.
Used Unity and C# to develop and maintain gameplay systems, troubleshoot bugs, and optimize performance for mobile devices. Focused on delivering responsive controls, smooth gameplay, and an enjoyable experience for players. Grill Jam: Skewer BBQ Puzzle | Unity Game Development
Contributed to the development of Grill Jam: Skewer BBQ Puzzle, a mobile puzzle game centered around strategic sorting, managing skewers, and solving increasingly challenging levels. Worked on gameplay systems, puzzle mechanics, and level-related functionality to create an engaging and satisfying player experience.
Used Unity and C# to implement and refine gameplay features, troubleshoot issues, and optimize performance for mobile devices. Collaborated with the team to improve gameplay quality and deliver a polished puzzle experience.