Rndr Realm's Work | ContraWork by Rndr Realm
Rndr Realm

Rndr Realm

We build like engineers, craft like artists.

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Rndr is ready for their next project!

English on the outside. Japanese through the glass. html-in-canvas using threejs
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A peek into a project we're working on so you can see how we build. Frames → Motion
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A VHS scrubbing effect implemented with shaders for our upcoming project. Play with sound on !!
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Interactive run stats widget built with motion.dev
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A recent project we worked on at the realm
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Our latest collaboration brought art and motion together. We crafted the visual identity, motion design, and digital assets for Native Soil, showcasing our approach to storytelling through motion and design.
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Particle wave system in WebGL: -Vertex shader calculates distance-based wave propagation - Click anywhere to update wave origin - Particles scale up when near mouse cursor Each click spawns new waves from that point. Built using threejs and custom shaders
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Voice powered interfaces, an agent that listens morphs then speaks back
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Cover image for A stunning information page exploring
A stunning information page exploring an AI powered Mars rover, where thoughtful design meets the future of space exploration.
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Exploring how simple layers, opacity, and motion can create depth and hierarchy. Quiet, but expressive.
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Landing page concept for a boutique studio exploring dual-mesh rendering, custom GLSL shaders, and smooth scroll-driven interactions.
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Cover image for Design Your perfect seat
Design Your perfect seat
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Cover image for Superbase
Superbase
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Cover image for GR333D
GR333D
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