Maze Craze (Puzzle / Maze) (Android, iOS) (Unity)
Shipped a maze puzzle game with six difficulty tiers and hundreds of procedurally-assisted mazes. I built the maze generation algorithm, swipe-based navigation system, and collectible orb mechanics. Live on both stores with a loyal player base.
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Color Therapy(Educational / Casual) (Android, iOS)
Built a digital coloring book app with hundreds of beautifully outlined images — mandalas, animals, patterns, and more. I developed the flood-fill algorithm, custom color palette system, and zoom-and-pan controls that make coloring on mobile feel natural and therapeutic.
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Monstar Attack (3D)(Hyper casual) (Unity)
Created a wave-based arcade shooter where players defend against increasingly tough alien creatures. I built the enemy wave spawning system, weapon upgrade tree, and difficulty scaling — delivering fast-paced action with satisfying visual feedback.
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Spider Solitaire Infinite (Card Game / Classic) (Android, iOS
) (Unity) Rebuilt the classic Spider Solitaire experience with multiple suit modes, unlimited undo, smart auto-complete, and customizable themes. Live on both stores, this project showcases clean UI/UX design and polished card animation systems I built from the ground up.