Regis Pereira's Work | ContraWork by Regis Pereira
Regis Pereira

Regis Pereira

Rive Interactive Animator | Motion Designer

UI Elemente for Inhale/Exhale App with Audio-Reactivity with Rive Scripting ⚡️ The challenge here was creating something not pre-rendered, but calculated frame-by-frame: Dynamic Geometry: The rays aren't hand-drawn shapes, but mathematically calculated vectors that expand based on soundLevel. Particle System: The spheres appearing on "Exhale" have their own lifecycle and movement, controlled by sine/cosine logic for smoothness. Performance: Everything runs lightweight, ready to be embedded in React Native/Web. The freedom to manipulate vertices and colors via code opens up a new world for interactive UI.
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Motion Design Demoreel 2025
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Tamapet: A Tamagotchi Clone: Real-Time Evolution: A persistent 24h lifecycle from egg to adult. Systems Engine: Manage 6 core stats (Hunger, Energy, Happiness, Hygiene, Discipline, Health). Advanced Logic: Context-aware interactions (sleep-guarded actions) and a "Discipline Shield" that grants sickness resistance. Dev-Friendly: Integrated Global Speed Control for testing and a custom ASCII Dashboard for real-time console monitoring.
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Snake game prototype Key features include Relative Steering for precise control and infinite board wrapping
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Pomodoro Timer My first entry to a challenge, counting time, break and cycles via scripting.
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Some works on 2D and 3D Animation
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