BACK TO THE DRAWING BOARD
today I had designed this but it looked more like a checklist than making recycling fun and gamified
I looked at Duolingo, they just had to be the right example, you know, learning but fun.
What did they do?
I found 3 elements in their ux
Actions - no longer story or backstory as I have here
Instant feedback- In reward or correction
Progress feel: as you answer, you can see you're almost done
The problem with my flow:
1. Big task
2. Users might cheat the system and scan the same bottle multiple times.
How can I make it have an impact in the real world? I will be back tomorrow or next, I don't know how long this brainstorming will take😇.
If you got here, here's your cold chivita. Thanks for reading