Famine Ties: Conceptualization of a Card Game about the Irish F…
Famine Ties - the story of the not so Great Irish Hunger, and of how we defined requirements, brainstormed, and selected an interesting card game with interact…
Game Designer
Unity
PATRONUS: Prototype Treats Anxiety with Virtual Reality Exposur…
All about VR Exposure Therapy and how we used it in PATRONUS, an imec.icon project.
Game Designer
Game Developer
HTML5
Unity
Get Distracted by these Three VR Prototypes about Distracted Dr…
When Michigan Medicine reached out to us for a VR prototype that generates awareness about distracted driving without actually putting players in a car, we gla…
Game Designer
Unity