This massive project involved a decent number of members across Level Art, Environment, Concept and Technical Artists, Character Modeling, Rigging, VFX and Animation to complete sets of: Concept artworks; 3D environments; 3D objects; 3D Characters; Special Effects (E.g. Leaves and Wind blowing; Fire; etc.). Son was in charge of the Concept Artwork and 3D object production, under the supervision of an Art Producer.