Here is the Path Choice screen for an indie game. I used Rive to create a reactive decision interface where the environment and character respond instantly to player input.
I utilized an activeSide variable that controls multiple layers of animation simultaneously, for instance rigged characters, atmospherics and UI elements.
The project is fully integrated into Unity and full screen capture was taken from the windows build
Heaven or Hell?
Here is the Path Choice screen for an indie game. I used Rive to create a reactive decision interface where the environment and character res...