RedLine is a work‑in‑progress technical FPS demo focused on modern military CQB, responsive weapon handling, and a clean, operational art direction for Ninth Spark Interactive’s portfolio. This vertical slice highlights tight encounter design, fast angle control, and engineered responsiveness for close‑quarters engagements. What’s shown: CQB encounters: rooms, hallways, breach angles, rapid transitions. Tactile combat feel: tuned recoil, ADS timing, and snappy movement. Modular, multiplayer‑ready core built in Unreal Engine with optimized assets. Scope & intent: Portfolio‑oriented demonstration of systems, presentation, and feel. Not a full game; features, visuals, and performance are subject to change (WIP). Disclaimer: The following footage presents a technical demonstration created by Ninth Spark Interactive. It is not part of a full‑scale game project. All content, systems, visuals, and performance shown are work‑in‑progress and may differ from any future releases.