This video showcases the early movement and combat systems, along with a rough level blockout used for testing gameplay flow, enemy interactions, and core mechanics. Everything shown here is work-in-progress animations, logic, visuals, and systems are still evolving, and some glitches or rough edges are expected at this stage of development. What’s included in this devlog: Early Soulslike combat mechanics Player movement and aiming Enemy interaction and targeting Greybox / blockout level for gameplay testing Overall direction of the core gameplay loop Graveborne is being developed by Ninth Spark Interactive, with a strong focus on tight combat, deliberate pacing, and atmospheric world design. More devlogs coming soon as systems mature and visuals start taking shape. If you enjoy Soulslikes, indie RPG development, or game dev breakdowns, consider subscribing and following the journey.