2D Puzzle Game for Mobile

Anuja Kalhara

Watch on YouTube
The goal of "Spellline" was to publish to the Google Play Store so I can study the ins and outs of the Play Store requirements.
But creating a puzzle game isn't just about coding. Spellline was a great opportunity to learn puzzle design. I drew my puzzle design on paper before creating it in the game. I made the solution to the puzzle first and added more pitfalls for the player to fall into making the puzzles more interesting.
The most challenging part was creating the art. I used images and DoTween for animations to make the game visually appealing.
It was an inspiring project.
Like this project

Posted Jun 2, 2024

Publish to PlayStore an engaging 2D puzzle game for mobile platforms using Unity.

Rapid Game Prototyping
Rapid Game Prototyping
Subway Surface Clone
Subway Surface Clone

Join 50k+ companies and 1M+ independents

Contra Logo

© 2025 Contra.Work Inc