In this project I developed a scene representing a massive glass statue in front of Notre Dame Cathedral in Paris. All rendered using Raytrace in Unreal Engine 4 (Project concluded before UE5 was released).
Virgin Mary sculpture was decimated from a scan, had to play with several different triangle resolutions.
Concept by Malgorzata Wais-Makson
Chapel below the statue designed by Kamil Harchut.
3D Modeling, lighting and render by me.
Paris city was done using assets from Open Maps, still had to do a fair bit of cleanup and preparing for Unreal Engine.