Virgin Mary Concept Arch Viz

Irã Rocha

3D Designer
Autodesk 3ds Max
Unreal Engine 4
In this project I developed a scene representing a massive glass statue in front of Notre Dame Cathedral in Paris. All rendered using Raytrace in Unreal Engine 4 (Project concluded before UE5 was released).
Virgin Mary sculpture was decimated from a scan, had to play with several different triangle resolutions.
Concept by Malgorzata Wais-Makson
Chapel below the statue designed by Kamil Harchut.
3D Modeling, lighting and render by me.
Paris city was done using assets from Open Maps, still had to do a fair bit of cleanup and preparing for Unreal Engine.
Notre Dame Cathedral by copybrian. I only did some clean up on the geometry and corrected some textures to make it work inside UE4. Link to his model on Sketcfab - https://sketchfab.com/3d-models/notre-dame-de-paris-cbe2bbde869c4139912ce2cc35567d2c
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