Jukebox AMI I 200

Irã Rocha

3D Designer
Autodesk 3ds Max
Unreal Engine 4
The project I worked on involved 3D texturing and shader creation for a Jukebox AMI I 200 model in Unreal Engine 4. The goal was to achieve hyper-realism in the final product inside a realtime engine.
To begin, I researched and gathered reference images of the Jukebox to ensure accuracy in the model. I then created the 3D model using 3ds Max, textured in Substance Painter and imported it into Unreal Engine 4. Shaders was created using Unreal's Blueprints, with attention given to creating a high level of detail and realism in the materials.
I also paid close attention lighting the model to ensure it looked as realistic as possible.
This project was completed independently and was not created for any specific client. It was intended to showcase my skills in 3D texturing and shader creation, with a focus on achieving hyper-realism.
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