Game Development with Blender and Godot

Kumsal Obuz

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Game Developer

Technical Writer

Blender

Godot Engine

Kumsal's extensive experience with a plethora of technologies has garnered the attention of Packt Publishing, who extended an invitation for him to write a game development book. His work, which fills a crucial gap in the 3D content workflow, demonstrates how to integrate Blender with Godot Engine and has been met with glowing reviews on Amazon.
The book covers all the essential topics, from 3D modelling to basic game design and scripting, and provides readers with a step-by-step guide to building their own point-and-click adventure game. With helpful illustrations and easy-to-follow instructions, this book will give readers the confidence they need to make their own unique game.

Reviews

This book is an excellent purchase and worth the investment - Paris Beacon
An Excellent book for those getting started with Blender and Godot - Michael H May
Great Introductory Book for Game Development - John Summerville
A solid introduction to the 3D workflow for Blender & Godot - Julio
Great book for anybody looking to use Godot Engine - IanS
Builds a good Blender-Godot workflow for all levels of experience - Asaad Al-Barwani

What you'll learn

Discover what low-poly modelling is.
Understand how to create materials, shaders, and textures for your models.
Explore how to render and animate a scene in Blender.
Find out how to export Blender assets and import them into Godot.
Import 3D models into Godot to create fun games.
Design a dynamic and easy-to-navigate game world.
Explore how to interact with the game via interfaces.
Understand how to export your game for Windows.
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Posted Jan 27, 2025

This book is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies.

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Clients

Packt

Tags

Game Developer

Technical Writer

Blender

Godot Engine

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