This book is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies.
Kumsal's extensive experience with a plethora of technologies has garnered the attention of Packt Publishing, who extended an invitation for him to write a game development book. His work, which fills a crucial gap in the 3D content workflow, demonstrates how to integrate Blender with Godot Engine and has been met with glowing reviews on Amazon.
The book covers all the essential topics, from 3D modelling to basic game design and scripting, and provides readers with a step-by-step guide to building their own point-and-click adventure game. With helpful illustrations and easy-to-follow instructions, this book will give readers the confidence they need to make their own unique game.
Reviews
This book is an excellent purchase and worth the investment - Paris Beacon
An Excellent book for those getting started with Blender and Godot - Michael H May