Improved Gaming Performance of Backend and Scalability

Chris Boothe

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Software Architect

Software Engineer

Focused on improving codebase, performance bottlenecksa and moving to a better architecture. Problems included slow database connections, high volume of QPS, Heroku limits, adding centralized logging, adding monietoring and observability.
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Posted Jun 24, 2024

Focused on improving codebase, performance bottlenecksa and moving to a better architecture. Problems included slow database connections, high volume of QPS, He

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Software Architect

Software Engineer

eAdvocate - eHealth Platform
eAdvocate - eHealth Platform
Optimizing Performance of a Python/Django
Optimizing Performance of a Python/Django